Hello friends,
just today I realized a strange thing, that never happend to me before.
I do have a headlight from a car.
The headlight itself, is structed like to follwing (from outside to inside)
- one glas layer outside
- one glas layer inside
- one more glas in front of an reflector
- one reflector agian with a refraction glas material on it
To have full control of all the materials, I created for each object the same material, but like I said, I created 4 different materials so I have full control over the refraction values.
for some I want to have higher refraction, so I crank the output value up by puting a falloff map into the slot, and changing the output value to 1,4 or 2, what ever works best.
problem:
wehne ever I add the last layer of teh glas, the outside gals layer, I loose totally the right view... the reflectors are not visible anymore, looks alos a bit liek a distortion...
I can't fix it with vray mats.. so what is causing that issue ?
thx a lot for every little hint,
bernhard
just today I realized a strange thing, that never happend to me before.
I do have a headlight from a car.
The headlight itself, is structed like to follwing (from outside to inside)
- one glas layer outside
- one glas layer inside
- one more glas in front of an reflector
- one reflector agian with a refraction glas material on it
To have full control of all the materials, I created for each object the same material, but like I said, I created 4 different materials so I have full control over the refraction values.
for some I want to have higher refraction, so I crank the output value up by puting a falloff map into the slot, and changing the output value to 1,4 or 2, what ever works best.
problem:
wehne ever I add the last layer of teh glas, the outside gals layer, I loose totally the right view... the reflectors are not visible anymore, looks alos a bit liek a distortion...
I can't fix it with vray mats.. so what is causing that issue ?
thx a lot for every little hint,
bernhard
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