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Tiny-little-testscene-beast - fail to render properly

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  • #16
    Originally posted by peterguthrie View Post
    just noticed the system units of your file were in inches, and the display units in cm..
    Yes, that´s true - and shouldn´t it be like this? Display-units is a simple translation of values - you say 10 cm, the system makes 3,937 inches. Modelling in mm as system units do lead to problems when extending Max´s possibilities. With system units in mm I´m not able to make a scene of 2 KM diameter... or isn´t this the case on Max64 bit any more?

    Originally posted by peterguthrie View Post
    think that lead to the DE settings I had not really doing anything.
    Ouf, I do not understand this sentence (and I don´t konw what DE is)...

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    • #17
      Originally posted by peterguthrie View Post
      here you go. Its still not perfect but not bad for 2mins maybe?
      Two minutes is a dream!

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      • #18
        By DE i mean detail enhancement, i normally set it at about 500mm (presumably through testing although it was so long ago i dont remember )

        re: units youre right on all counts, but i meant it was screwing up my 'standard' settings that i tried on it.
        www.peterguthrie.net
        www.peterguthrie.net/blog/
        www.pg-skies.net/

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        • #19
          Originally posted by peterguthrie View Post
          units youre right on all counts, but i meant it was screwing up my 'standard' settings that i tried on it.
          Okay, you have a fast machine.

          Here is your setup rendered on my machine, camera corrected:



          And here I brought it back to inches:



          This has not too much impact on the render - I hoped that, phu!

          I´ll examine the settings, especially the material and the color mapping. Seems that this does the biggest advantages.

          Thank you very much.

          Sascha

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          • #20
            Some more examinations

            Okay, here again Peters Version:



            ...in comparison to a version with IRRMAP Preset Very High...



            (forgot to use the color-curves, therefore it´s a bit darker).

            As you can see heavy impact on rendertime, but no impact on the result. So the IRRMAP is not the important thing, it´s definitely the LightCache.

            Here a version with a slightly pimped LC (0,005 instead of 0,01):



            The result is better, more detailed with few more rendertime.

            Now: Do I know about LWF? Use color mapping with gamma 2.2, bring down every material color and texture down to 0,4545 gamma, that´s it? And it´s necessary to use HSV-Exponential or Reinhardt for color-mapping? Did I get this right? And the LWF-check in SP3 will do th material-correction automatically?

            So I´m on a good way to understand things better. Thank you all for your suggestions...

            Sascha

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            • #21
              this should help with lwf

              http://www.chaosgroup.com/forums/vbu...ight=autogamma

              The script simplifies the process for LWF until we can get our hands on SP3 which will have a LWF button.

              I explain the workflow on the 3rd page of the thread

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              • #22
                I adjusted Peter's scene a little (sacha's link at the top had different windows ?)...
                -turned off DE
                -adjusted the Imap a little
                -lowered the LC to 1000 and turned off "store direct light" (this was giving you some odd highlights at the window sills).

                I think I left everything else the same. Rendertimes are from a C2Q 9550.
                Attached Files
                www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                • #23
                  Originally posted by dlparisi View Post
                  I adjusted Peter's scene a little (sacha's link at the top had different windows ?)...
                  -turned off DE
                  -adjusted the Imap a little
                  -lowered the LC to 1000 and turned off "store direct light" (this was giving you some odd highlights at the window sills).
                  Woah, looks very clean! I´ll check it out right now!

                  Yeeeh, the windows aren´t different, but the camera. The VRayPhysicalCamera behaves very different in different world-units...

                  "turned off 'store direct light' " - ouf, seems that this has also heavy impact - I never dared to play with this because I do not know what it does .

                  Here is my last try:



                  This is what I call perfect - high rendertime, but perfect...

                  What I found out is switching the LightCache from 8 passes to 2 passes saves a lot of memory - this way I was able to use much higher settings on the LC without crashing Max.

                  Now I´ll check your settings, dlparisi...

                  ...back in some minutes...

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                  • #24
                    Originally posted by Sascha Selent View Post
                    Yeeeh, the windows aren´t different, but the camera. The VRayPhysicalCamera behaves very different in different world-units...
                    I needed the Clone.dlm plugin which Peter was not using... Looks the same now.
                    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                    • #25
                      Originally posted by dlparisi View Post
                      I needed the Clone.dlm plugin which Peter was not using... Looks the same now.
                      Ooops, yep...

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                      • #26
                        Originally posted by dlparisi View Post
                        I adjusted Peter's scene a little
                        ...and I adjusted it a little more...

                        Here dlparisis settings:



                        Veeery good and even on my machine very good rendertime.

                        And here I pimped the LC a little:



                        Again perfect with very good rendertime...

                        That´s f****** amazing...

                        dlparisi: Thank you very much, the "store direct light"-option was a very good hint!

                        So I´m happy, if someone can optimize this even more - I´ll go completely mad!

                        Sascha

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