Hi everyone.
Okay, here is a tiny little testscene that turns out to be a beast (at least for me). I didn´t make it to render it properly in a good time, struggling for two days now. So maybe someone can give me some hints to bring this beast under control.
Here it is, rendered with my common startup-settings - Irradiance-map with preset "High", LightCache for the secondary bounces, all rendered on 6 nodes (note: I added some contrast in the color-mapping and the GI-settings):
Does not look that difficult, but I fail to bring it under control with an acceptable amount of rendertime. All over a little splotchy, but the problematic areas are the window-frames, especially the tiny corner-areas that are illuminated by secondary bounces only. They are too light with a lack of detail. I think this is the problem - only secondary bounces come close to these areas.
So next I tried to get rid of the splotches by increasing the HSph. subdivs from 50 to 100:
Seems to work, but still some lack of detail around the window-frames.
Switch back to HSph. subdivs to 50 to speedup rendering and tried Detail enhancement in the IRRMAP:
No impact on details.
Next I tried to pimp up the LightCache:
Okay, now some details come up - rendertime too.
Tried to pimp up the LightCache even more - 5000, 0,005 with HSph. subdivs in IRRMAP = 100:
Okay, now it comes to somewhat near perfect. Rendertimes increase significant (remeber, 6 nodes). Now it´s overall a little splotchy, I think I have to increase the HSph. subdivs even more = longer rendertimes.
But I like it more to use the LightCache in World-units instead of Screen-units, because I want the same details further away from the cam. LC 5000, 4cm, Interp. samples = 20:
Quite good. Again allover splotchieness. I try to correct this with higher settings for the IRRMAP: HSph.subdivs = 150, Intep. samples = 30:
I think this is okay. Still some blotches and still a little lack of detail, but when I pimp up everything more, I run into RAM-issues and Max crashes. So that´s my limit.
Okay, last try: upped the HSph. subdivs to 200:
Okay, that´s it! I think the rendertime on a single machine would be around 45 minutes, because the LightCache needs about 25-30 minutes. This is very long for this simple kind of scene. Get the scene here... (Max2008, VRay 1.5 SP2).
Okay, at this point I tried Vlado´s Universal V-Ray settings:
Primay Bounces BruteForce, 8 Subdivs, Secondary Bounces LightCache, 1000 Subdivs, Sample size 0,02, Interp. samples 5.
Rendertime is high but now the window-frames show some problems.
So I tried to pimp up the Universal settings - For the LightCache upped the Subdivs to 3000, lowered the Sample size to 0,01, upped the Interp. samples to 20.:
Better, near to the best I colud get from IRRMAP with the pimped LightCache. But still not perfect. Get the scene here... (Max2008, VRay 1.5 SP2).
Anyway, it seems that everything depends on the LightCache for this scene. I need incredibly high settings to achieve the result I desire.
I also tried to use Skylight Portals to achive a better quality / more detail, but it seems that this leads to longer rendertimes with less quality. Maybe I do something wrong here. In the scene-files there are hidden layers with Skylight Portals - there you can see my tries.
Now I could try to use a different engine for the secondary bounces, e.g. Brute Force, but before I do that I would like to ask you:
How would setup this scene? Would you be able to get a perfect result in short rendertimes? If yes: how do you do it?
Thank you in advance.
Sascha
Okay, here is a tiny little testscene that turns out to be a beast (at least for me). I didn´t make it to render it properly in a good time, struggling for two days now. So maybe someone can give me some hints to bring this beast under control.
Here it is, rendered with my common startup-settings - Irradiance-map with preset "High", LightCache for the secondary bounces, all rendered on 6 nodes (note: I added some contrast in the color-mapping and the GI-settings):
Does not look that difficult, but I fail to bring it under control with an acceptable amount of rendertime. All over a little splotchy, but the problematic areas are the window-frames, especially the tiny corner-areas that are illuminated by secondary bounces only. They are too light with a lack of detail. I think this is the problem - only secondary bounces come close to these areas.
So next I tried to get rid of the splotches by increasing the HSph. subdivs from 50 to 100:
Seems to work, but still some lack of detail around the window-frames.
Switch back to HSph. subdivs to 50 to speedup rendering and tried Detail enhancement in the IRRMAP:
No impact on details.
Next I tried to pimp up the LightCache:
Okay, now some details come up - rendertime too.
Tried to pimp up the LightCache even more - 5000, 0,005 with HSph. subdivs in IRRMAP = 100:
Okay, now it comes to somewhat near perfect. Rendertimes increase significant (remeber, 6 nodes). Now it´s overall a little splotchy, I think I have to increase the HSph. subdivs even more = longer rendertimes.
But I like it more to use the LightCache in World-units instead of Screen-units, because I want the same details further away from the cam. LC 5000, 4cm, Interp. samples = 20:
Quite good. Again allover splotchieness. I try to correct this with higher settings for the IRRMAP: HSph.subdivs = 150, Intep. samples = 30:
I think this is okay. Still some blotches and still a little lack of detail, but when I pimp up everything more, I run into RAM-issues and Max crashes. So that´s my limit.
Okay, last try: upped the HSph. subdivs to 200:
Okay, that´s it! I think the rendertime on a single machine would be around 45 minutes, because the LightCache needs about 25-30 minutes. This is very long for this simple kind of scene. Get the scene here... (Max2008, VRay 1.5 SP2).
Okay, at this point I tried Vlado´s Universal V-Ray settings:
Primay Bounces BruteForce, 8 Subdivs, Secondary Bounces LightCache, 1000 Subdivs, Sample size 0,02, Interp. samples 5.
Rendertime is high but now the window-frames show some problems.
So I tried to pimp up the Universal settings - For the LightCache upped the Subdivs to 3000, lowered the Sample size to 0,01, upped the Interp. samples to 20.:
Better, near to the best I colud get from IRRMAP with the pimped LightCache. But still not perfect. Get the scene here... (Max2008, VRay 1.5 SP2).
Anyway, it seems that everything depends on the LightCache for this scene. I need incredibly high settings to achieve the result I desire.
I also tried to use Skylight Portals to achive a better quality / more detail, but it seems that this leads to longer rendertimes with less quality. Maybe I do something wrong here. In the scene-files there are hidden layers with Skylight Portals - there you can see my tries.
Now I could try to use a different engine for the secondary bounces, e.g. Brute Force, but before I do that I would like to ask you:
How would setup this scene? Would you be able to get a perfect result in short rendertimes? If yes: how do you do it?
Thank you in advance.
Sascha
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