Not necessarily an issue, but I thought SP3 was more-or-less compatible with Architectural materials, but I am still getting a warning message. Only real reason I mention this is that in the past (SP2), these materials can cause major slowdowns with LC calculation and must first be converted to Vraymaterials.
This is all reasonably easy to do unless you are working woth a scene in which there are 40-50 XRef scenes and one of them, somewhere, has an architectural material applied by accident. Like finding a needle in a haystack!
This is all reasonably easy to do unless you are working woth a scene in which there are 40-50 XRef scenes and one of them, somewhere, has an architectural material applied by accident. Like finding a needle in a haystack!
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