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Well I know for a fact with our setup that DR is unpredictable if we don't use UNC naming for absolutly everything. We use spawner as a service on all render machines.
Well I know for a fact with our setup that DR is unpredictable if we don't use UNC naming for absolutly everything. We use spawner as a service on all render machines.
I remember once I had a problem like this with a shifted camera, it solved disabling "MAX-compatible ShadeContext", in VRay system options.
Dunno if your case is the same ...
I remember once I had a problem like this with a shifted camera, it solved disabling "MAX-compatible ShadeContext", in VRay system options.
Dunno if your case is the same ...
OK it works...
With this option unchecked ! Thanks a lot !!!!!!!!!!!
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