Vlado - I'm noticing two problems in SP3. The second problem below may be related to the first one above:
1. I use baked-in LWF, IR and LC. I noticed that now I have to lower my f-number to a really low value in order to see a scene. Before, a value of 5.5-8 would work fine. Now, I have to set them at around 1-1.5 in order to achieve similar results.
2. I have a chrome material. It's black diffuse, grey reflection, reflection glossiness set to .85, and ward. It used to render fine, but now I'm getting black areas on objects with this material. It seems like not enough light is hitting these spots.
1. I use baked-in LWF, IR and LC. I noticed that now I have to lower my f-number to a really low value in order to see a scene. Before, a value of 5.5-8 would work fine. Now, I have to set them at around 1-1.5 in order to achieve similar results.
2. I have a chrome material. It's black diffuse, grey reflection, reflection glossiness set to .85, and ward. It used to render fine, but now I'm getting black areas on objects with this material. It seems like not enough light is hitting these spots.
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