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Texture drag in Vraymtl cause max crash

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  • Texture drag in Vraymtl cause max crash

    Hi all

    I get with SP3 and also previous versions intermittent max crashes when I drag empty textures from one section inside vraymaterial to another that has texture assigned. This only happens when I use VRayMtl and only when I drag the small square boxes (with an M inside it indicating it has bitmap assigned) from for example reflect to diffuse. In other words when my diffuse has a texture assigned and I want to take it off, I drag empty box from reflect to "M" in diffuse. When I do it further down in the MAPS section where you can see the names, it happens less often. I hope this makes sense.

    Anybody else having this issue?

    Regards,
    Morne
    Kind Regards,
    Morne

  • #2
    Which 3ds Max version are you using? There was a bug in 3ds Max, which was supposed to be fixed at one point...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      I use to get it on 2008 64bit and also at the moment with 2009 64 bit. Can't remember if I had it with 9. Haven't tried with 2010 that much yet.
      Kind Regards,
      Morne

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