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Incorrect velocity channel render

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  • Incorrect velocity channel render

    Hello!

    I'm using Vray 1.5 sp3 with max2009 32 bit.

    I made a scene (car chase) in which I have a camera accompanying the police car (visible in the lower right corner) and it's target is following the escaping car (in the middle).

    When I try to render a velocity pass, something strange happens: the cars - which are barely moving in relation to the camera - are getting some insane velocity values (100.000+), while the road and the trees - which are in fact just blazing by - stay around 100-500.

    In the attached image I have adjusted the levels so that the trees are visible at all.

    The trees are vrayproxies but the road is just a mesh object and they are getting the same values. I'm rendering with a standard cam but the vraycam is producing identical results.

    Has anyone experienced this problem? Any help will be appreciated!
    Attached Files

  • #2
    You can try to update to SP3a and see if that solves the problem.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Update fixed the problem. Somehow I missed the release of 1.50 sp3a .
      Now it looks like it's supposed to.

      Thanks!
      Attached Files

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