Hello!
I'm using Vray 1.5 sp3 with max2009 32 bit.
I made a scene (car chase) in which I have a camera accompanying the police car (visible in the lower right corner) and it's target is following the escaping car (in the middle).
When I try to render a velocity pass, something strange happens: the cars - which are barely moving in relation to the camera - are getting some insane velocity values (100.000+), while the road and the trees - which are in fact just blazing by - stay around 100-500.
In the attached image I have adjusted the levels so that the trees are visible at all.
The trees are vrayproxies but the road is just a mesh object and they are getting the same values. I'm rendering with a standard cam but the vraycam is producing identical results.
Has anyone experienced this problem? Any help will be appreciated!
I'm using Vray 1.5 sp3 with max2009 32 bit.
I made a scene (car chase) in which I have a camera accompanying the police car (visible in the lower right corner) and it's target is following the escaping car (in the middle).
When I try to render a velocity pass, something strange happens: the cars - which are barely moving in relation to the camera - are getting some insane velocity values (100.000+), while the road and the trees - which are in fact just blazing by - stay around 100-500.
In the attached image I have adjusted the levels so that the trees are visible at all.
The trees are vrayproxies but the road is just a mesh object and they are getting the same values. I'm rendering with a standard cam but the vraycam is producing identical results.
Has anyone experienced this problem? Any help will be appreciated!
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