hi there, i face the problem that i can`t get rid of the white dots in the glass balustrade of the staircase.
i make a fly through animation with precalculated irr. map and light cache, according to the tutorial in the vary documentation.
therefore i have set the scale of the LC to world, and thats my problem.
i have no white dots in the glassbalustrade when i render a single frame with "screen" and settings 1000/0,03. with world and the same settings i get the rendering with the white dots you see attached.
with much higher settings 10000/0,005 i get a better result(dots not gone, but better) as you see in the 2. image, but i can`t render the flythrough as it crashes because ram...
would be thankful for suggestions
i make a fly through animation with precalculated irr. map and light cache, according to the tutorial in the vary documentation.
therefore i have set the scale of the LC to world, and thats my problem.
i have no white dots in the glassbalustrade when i render a single frame with "screen" and settings 1000/0,03. with world and the same settings i get the rendering with the white dots you see attached.
with much higher settings 10000/0,005 i get a better result(dots not gone, but better) as you see in the 2. image, but i can`t render the flythrough as it crashes because ram...
would be thankful for suggestions
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