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  • Muddy shadows

    I have tried everything, but nothing is handling the noise in the shadows.



    I applied a material override so it isn't materials. The back of the car looks fine and some of the geometry like the garage door is good. HELP!
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    It looks like double faces or duplicated geometry.

    Comment


    • #3
      Double faces

      Yep, that was it. I have no clue how that happened. The file was fine two days ago and I didn't do anything to geometry. Oh' well.... at least it is fixed. Isn't there a script running around that cleans up double geometry?
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        MoonDoggie's script helps in some cases:
        http://www.scriptspot.com/3ds-max/find-coinstances

        Or you can try to increase the secondary ray bias to something like 0.1.

        Cheers

        Comment


        • #5
          Yeah it does help some of the time (if the objects are exactly identical), not just if two faces are overlapping. Good luck, it's possible with a script to go through every object/every face, but frankly it's too time consuming and the end-user wouldn't wait for the execution time. , to I usually just put a material override with a vraydirt in the diffuse slot, and self-illum to 100%, this reveals double faces quite well.

          Good luck,
          Colin
          Colin Senner

          Comment

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