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Problem with VrayVelocity 1.5Sp3a + Nuke 5.1

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  • Problem with VrayVelocity 1.5Sp3a + Nuke 5.1

    Hello Guys,

    I'm in big trouble with Vray 1.5 SP3a velocity element and Nuke 5.1.

    Here (attachment) are some screen shoot to explain my problem.


    Camera is fix and I've got "motion blur" on it.

    The base plane is fix.
    The little plane is rotation.
    The torus knot is rotating.
    The torus is translating for floor to sky and rotating from center.
    The capsule are translating.

    But from now i've got nothing working...

    It's not really a vray problem, so you can move this thread... but please help !!!!!


    Bets regards...
    Attached Files
    My Flickr

  • #2
    Im not a nuke ab(user) (I would rather scratch my eyes out ) but do you get the same result with "ignore Z direction" unchecked?
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

    Comment


    • #3
      Originally posted by jacksc02 View Post
      Im not a nuke ab(user) (I would rather scratch my eyes out ) but do you get the same result with "ignore Z direction" unchecked?
      Yes, same result...

      Edit : I've just added a small scene to test : Max 2008 64Bits + vray 1.5Sp3a
      Attached Files
      Last edited by stilgarna; 24-07-2009, 02:48 AM.
      My Flickr

      Comment


      • #4


        go multi-channel exr, much cleaner...
        pm me if you need anything, but it's just using the layer, rather than shuffling.

        There are other nuke users in this forum who might have more of an insight - Thorsten or dimo perhaps are the guy's to ask though - this is only a quick thing as you can see...

        Comment


        • #5
          It 's only due to a shuffle copy problem ?

          Multi layer EXR, with vray frame buffer ? But Vray FrameBuffer are very slow compare to max one... or I'm wrong ?

          What version are you using ? I'm currently using 5.1V5 64bits...


          Best regards...
          My Flickr

          Comment


          • #6
            Originally posted by stilgarna View Post
            It 's only due to a shuffle copy problem ?

            Multi layer EXR, with vray frame buffer ? But Vray FrameBuffer are very slow compare to max one... or I'm wrong ?

            What version are you using ? I'm currently using 5.1V5 64bits...


            Best regards...
            um, yes! you are wrong! Why would the VrayFrame buffer be slower? Man, I just can't use the Max frame buffer anymore...

            I'm also on 5.1v5 64bit.

            Comment


            • #7
              so, I might have mis-understood. - do you mean the .exr's are slower in nuke from the VrayFramebuffer - if so then you are of course right; being tiled not scanline.
              However this is the only way to get a multichannel exr out of max, so just convert them to scanline exr's afterwards and they will be quicker in nuke. Zip 1 scanline is the fastest.

              If you mean to renders take longer to process in the VrayFrame buffer compared to the Max one, then no - they are the same.

              Comment


              • #8
                Hello,

                I mean Nule is slower with vray's frame buffer exr.
                Vray is not slower with his own framebuffer

                So I try with Multilayer EXR, and it work great. So I investigate a little and the multilayer EXR VrayVelocity look like the first attachement (non-moving objects are black), the vrayvelocity element is the second attachment (non-moving objects are middle grey).

                So I add a color lookup to my comp to get the non-moving objects black, like in the multilayer EXR and it works. (compo on attachement 3)

                Thanks for the help !!! Hope it helps other peoples...

                Best regards...
                Attached Files
                My Flickr

                Comment


                • #9
                  you shouldnt have to do a color lookup. We use VectorBlur quite a lot and it works out of the box, so i am not sure what's going wrong there.

                  Edit: Just gave it a quick go. Works like a charm here (see screenie). Let all
                  settings in max untouched. In Nuke piped it straight into the Vectorblur without any additional nodes and then just selected VRayVelocity, set mode to forward (better quality) and set the alpha in the VectorBlur (to add proper edge handling).

                  Regards,
                  Thorsten
                  Attached Files

                  Comment


                  • #10
                    Originally posted by instinct View Post
                    you shouldnt have to do a color lookup. We use VectorBlur quite a lot and it works out of the box, so i am not sure what's going wrong there.

                    Edit: Just gave it a quick go. Works like a charm here (see screenie). Let all
                    settings in max untouched. In Nuke piped it straight into the Vectorblur without any additional nodes and then just selected VRayVelocity, set mode to forward (better quality) and set the alpha in the VectorBlur (to add proper edge handling).

                    Regards,
                    Thorsten
                    Can you post a compo screen-shoot or the compo itself ?

                    I've just add mine...

                    Best regards...
                    Attached Files
                    My Flickr

                    Comment


                    • #11
                      Sure,

                      not much to see actually heh.

                      P.S. Dont mind the error. Got the temp render deleted already.

                      Regards,
                      Thorsten
                      Attached Files

                      Comment


                      • #12
                        hello

                        I am very interested to get the motionblur with vectorblur in nuke, too.
                        but I don't get the multilayered exr out of max. what's the exact workflow to get the velocity channel into the exr? In nuke I don't see the vrayvelocitiy channel. how to test the exr file if all additional channels are saved with the exr?

                        best regards
                        themaxxer
                        Pixelschmiede GmbH
                        www.pixelschmiede.ch

                        Comment


                        • #13
                          - Add the VRayVelocity Renderelement
                          - Turn on VRayVFB
                          - Select save raw image
                          - Enter filename.exr (instead of vrimg, wich is not offered in the dialogue. Just type it in)
                          - Done :P

                          Regards,
                          Thorsten

                          Comment


                          • #14
                            thank you very much! really simple indeed.
                            Pixelschmiede GmbH
                            www.pixelschmiede.ch

                            Comment


                            • #15
                              As you can see in your test, the pixels are blurring but the blur does not exceed to an object to another or out of alpha.

                              For now the problem can not be resolved if you use Vray or Scanline render because they can not render a correct Velocity pass as Maya, compatible with existing software and plugins: Reelsmart VectorMB and SmoothKit, Nuke and Fusion ...

                              These plugins require the direction of pixels moving in Red and Green channels and speed of moving of each pixel in blue channel, while Vray renders nothing in blue channel or he can put the useless Z displacement .

                              Watch this video to better understand, at the 3/4 of the end it's explain :
                              http://www.cgarena.com/freestuff/tut...e/pigeon8.html

                              >> Vlado : It would be a really good thing to add in Vray.

                              Best regards

                              Comment

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