Hi
I am working on interior scene, but I am getting strange results. I have checked all calculation methods for global illumination, in each case the same effect although the high settings were used. Standard vray materials without glassy. The scene was modelled with Autocad so my first guess was that there is something wrong with geometry but I recreate everything in Max and rendering results are the same. So I reset all values and create quick scene with box, where I removed some faced and added shell modifier. Result are also far from success and this is only very basic setup. I have looked into irridiance map and apparently there is not enough samples although settings are very high. Max units in meters.Walls and ceiling ale separate objects. There are 2 light source, sun and vray light in windows. Color mapping exponential.
Thank you in advance.
Regards
mixa
I am working on interior scene, but I am getting strange results. I have checked all calculation methods for global illumination, in each case the same effect although the high settings were used. Standard vray materials without glassy. The scene was modelled with Autocad so my first guess was that there is something wrong with geometry but I recreate everything in Max and rendering results are the same. So I reset all values and create quick scene with box, where I removed some faced and added shell modifier. Result are also far from success and this is only very basic setup. I have looked into irridiance map and apparently there is not enough samples although settings are very high. Max units in meters.Walls and ceiling ale separate objects. There are 2 light source, sun and vray light in windows. Color mapping exponential.
Thank you in advance.
Regards
mixa
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