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Maps disabled in Global Switches are still loaded

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  • Maps disabled in Global Switches are still loaded

    Hi,

    When we render out a separate AO pass, we use an material override in the global switches. However I've just noticed that when the render dialogue pops up all of the bitmaps in the scene are being loaded. It even happens when I turn of maps in global switches.

    Is that normal, seems like an enormous waste of resources when your using a material with no textures or am I being dense again?

    Cheers,
    Olly
    Set V-Ray class properties en masse with the VMC script
    Follow me for script updates: @ollyspolys

  • #2
    The bitmaps are loaded, yes. This is mostly because some geometry plugins might depend on maps (e.g. VRayFur distribution, or objects with the Displace modifier, and such like) and currently V-Ray does not remember if a bitmap is needed by a material, or from a scene object directly.

    We have this logged and we will be looking into it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks Vlado, that's good to hear.

      Cheers,
      Olly
      Set V-Ray class properties en masse with the VMC script
      Follow me for script updates: @ollyspolys

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