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  • refraction problem

    Hi guys, maybe someone could help me with this. I have a sphere inside a teapot. The sphere has a golden material that has an hdri map in the enviroment slot for nice reflections, and the teapot has a glass material. In the enviroment i have a diferent hdri map, but this diferent hdri afects the hdri in my golden material.
    The question is how can i use one hdri for the golden material , and another for the refractions of the glass material, because the hdri that Im using for the gold makes noise in the glass material, I want to avoid that mess.

    Sorry for my poor english, I wish someone can understan what im trying to explain.

    Thanks in advance.

    Onz
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  • #2
    You can try to use the environment override option in VRayMtl.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by BELCORP_SAC View Post
      Hi guys, maybe someone could help me with this. I have a sphere inside a teapot. The sphere has a golden material that has an hdri map in the enviroment slot for nice reflections, and the teapot has a glass material. In the enviroment i have a diferent hdri map, but this diferent hdri afects the hdri in my golden material.
      The question is how can i use one hdri for the golden material , and another for the refractions of the glass material, because the hdri that Im using for the gold makes noise in the glass material, I want to avoid that mess.

      Sorry for my poor english, I wish someone can understan what im trying to explain.

      Thanks in advance.

      Onz
      Thx Vlado but in that way, it changes the refraction of the glass, andt the relfection of the golden material, I want to have a diferrent refleccion in the gold than in the refracction of the glass.

      Thx

      Onz

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      • #4
        Hi,
        He said override vraymaterial not Global override
        show me the money!!

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        • #5
          [QUOTE=flino2004;413932]Hi,
          He said override vraymaterial not Global override[/QUOT
          Gracias !

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