The rays are traced from the camera. So when you move the camera, the positions of the samples also change and with coarse settings it means lots of artifacts.
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Environment Fog - SP4 issues
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That makes sense - but also sucks because it means mad-as-hell rendertimes for the stuff I'd like to do with this. :I
Weird though, because I made a test today with a much simpler model, perlin marble noise again, but much higher step size and had the camera follow a path around it - with no visible artifacts except a bit too much noise.
Does world scale play into this in any way?
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It might depend on fog density too, to some extent... You can see similar artifacts in the examples here:
http://www.spot3d.com/vray/help/150S...entfog.htm#ex8
Best regards,
VladoI only act like I know everything, Rogers.
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Thanks for your replies - I'll do a bit more trial and error to see if I can find a compromise that doesn't look like one.
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