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bad buckets on certain materials

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  • bad buckets on certain materials

    Hi

    This is a problem that I have been dealing with since SP3 and never got an answer:

    please look at the image:



    I use a simple VRay material for the windows elements and get some buckets rendering with different tones - Note that there is no map used in this material - just plain material.
    reflection is set to about 10 but other than thta - nothing
    I had thgis problem even with WARD and Phong in the BRDF.

    As you can see the other area were rendered OK.

    BTW - I only noticed this in a Birdseye view render and not in the view taken form a human eye level....

    NIR
    Last edited by nirsul; 14-11-2009, 09:06 AM.
    3ds Max 2016/2021 (Vray 5.005), Windows 10 64bit , AMD 32/64 Cores, 128 gigs RAM , 2X GTX1070 8GB RAM

  • #2
    It should work if you disable the interpolation option. This issue is fixed in SP4.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado View Post
      It should work if you disable the interpolation option. This issue is fixed in SP4.

      Best regards,
      Vlado
      Vlado
      thx but where exactly is this parameter ?
      Is it in the material GUI or Vray's GUI ?

      EDIT: This was done in SP4

      Nir
      Last edited by nirsul; 16-11-2009, 03:29 PM.
      3ds Max 2016/2021 (Vray 5.005), Windows 10 64bit , AMD 32/64 Cores, 128 gigs RAM , 2X GTX1070 8GB RAM

      Comment


      • #4
        It is right below the reflection subdivs parameter in VRayMtl (it's labeled "Use interpolation").

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          So should I use it in all of my materials ?
          I ask because I always use interpolation (as it quickens rendering)

          ALso - Are u saying that in SP4 the interpolation can be used as before ?

          NIR
          Last edited by nirsul; 16-11-2009, 03:37 PM.
          3ds Max 2016/2021 (Vray 5.005), Windows 10 64bit , AMD 32/64 Cores, 128 gigs RAM , 2X GTX1070 8GB RAM

          Comment


          • #6
            This particular problem is fixed in SP4, yes. However it might be better to wait a little until we release SP4a before upgrading.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Vlado

              now that SP4a is released - was it solved ?
              I am hesitating to install SP4a.

              Regards


              Nir
              3ds Max 2016/2021 (Vray 5.005), Windows 10 64bit , AMD 32/64 Cores, 128 gigs RAM , 2X GTX1070 8GB RAM

              Comment

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