I just used a "Melt" modifier on a sphere with a reflecting/refracting VRayMtl.
Where the polygons are at the same position/height a strong noise comes up,
probably because VRay doesn't know which polygon comes first...
Is there a parameter to prevent this behavior of the renderer?
Thanks in advance, Robert
Where the polygons are at the same position/height a strong noise comes up,
probably because VRay doesn't know which polygon comes first...
Is there a parameter to prevent this behavior of the renderer?
Thanks in advance, Robert
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