I am having some issues with environment fog. I am running 1.50.SP3, using bruteforce & lightcache.
When I do a test render at frame 0, it renders fine and takes only a few minutes, if I scrub to any other frame, the building lightcache estimated time shoots up to a ridiculous amount of hours and keeps climbing. I have tried using irr map instead, and it does the same.
I have attached screengrabs of the settings, along with the VRayAtmosphere pass. The fog has a noise map for density, which has an animated offset and phase. If I disable the density map, it renders fine on any frame!
I don't think I am doing anything out of the ordinary - any ideas anyone?!
When I do a test render at frame 0, it renders fine and takes only a few minutes, if I scrub to any other frame, the building lightcache estimated time shoots up to a ridiculous amount of hours and keeps climbing. I have tried using irr map instead, and it does the same.
I have attached screengrabs of the settings, along with the VRayAtmosphere pass. The fog has a noise map for density, which has an animated offset and phase. If I disable the density map, it renders fine on any frame!
I don't think I am doing anything out of the ordinary - any ideas anyone?!
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