I know this is the same issue like with VRayMtl based Fog, but please strongly
consider supporting Meshes that are interpenetrating themselves! It shouldn't
be problematic to sort these meshes internally with the "The fastest Raytracer"
Right now parts of the mesh that are turned inside-out become black which
makes creating organic objects like clouds impossible with VRayEnvironmentFog
or the V-Ray Material...
My example image just a noised-up Sphere with lots of artifacts...
Thanks a lot, Rob
consider supporting Meshes that are interpenetrating themselves! It shouldn't
be problematic to sort these meshes internally with the "The fastest Raytracer"
Right now parts of the mesh that are turned inside-out become black which
makes creating organic objects like clouds impossible with VRayEnvironmentFog
or the V-Ray Material...
My example image just a noised-up Sphere with lots of artifacts...
Thanks a lot, Rob
Comment