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Problematic VRayEnvironmentFog with Mesh Gizmos

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  • Problematic VRayEnvironmentFog with Mesh Gizmos

    I know this is the same issue like with VRayMtl based Fog, but please strongly
    consider supporting Meshes that are interpenetrating themselves! It shouldn't
    be problematic to sort these meshes internally with the "The fastest Raytracer"

    Right now parts of the mesh that are turned inside-out become black which
    makes creating organic objects like clouds impossible with VRayEnvironmentFog
    or the V-Ray Material...

    My example image just a noised-up Sphere with lots of artifacts...

    Thanks a lot, Rob

    Click image for larger version

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  • #2
    try turning the secondary ray bias (in global switches) up slightly from 0.00
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #3
      The geometry isn't filling the same place, where the Secondary Bias would help,
      but the Object Normal is showing inside the object so it sees "black"... It would
      be necessary to trace the whole object from the POV I guess.

      Best, Rob

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