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I have a glass fully transparent exept the center wich is white, I have put a gradient ramp in the opacity slot, I have also tested in the refraction slot. This work fine exept one big thing: It kills my render time.
Why ?
procedural gradient, humm ok I test it right now with a map.
It seems too, that when I put a opacity mask in my vraylight map the black and the white, I mean totally pure white and totally pure black in my mask map aren't well understand by Vray.
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