Okay, I have a compositing problem. There may be an easy answer for this -- but I'm just not seeing it.
A simple scene explains my problem.
I have a renderable teapot that I want to composite into a photo.
I have placed a matte cylinder to block some of the VraySun light that is hitting the teapot.
I have a matte plane to catch the shadow of the teapot.
The problem is that the teapot shadow silhouette is "perfect" -- in other words, it seems to me that the light being blocked by the cylinder should prevent the teapot from casting a shadow in that area. For instance the lid of the teapot is in the matte cylinder's shadow so it is receiving no sunlight -- yet the lid is casting a shadow on the floor.
Is there a way to fix this in vray? Basically I need the shadow of the teapot to be partially "subtracted" or blocked by the matte cylinder.
If not in vray - what is the easiest way to create a composite of what I want.
See attached image to see the problem.
A simple scene explains my problem.
I have a renderable teapot that I want to composite into a photo.
I have placed a matte cylinder to block some of the VraySun light that is hitting the teapot.
I have a matte plane to catch the shadow of the teapot.
The problem is that the teapot shadow silhouette is "perfect" -- in other words, it seems to me that the light being blocked by the cylinder should prevent the teapot from casting a shadow in that area. For instance the lid of the teapot is in the matte cylinder's shadow so it is receiving no sunlight -- yet the lid is casting a shadow on the floor.
Is there a way to fix this in vray? Basically I need the shadow of the teapot to be partially "subtracted" or blocked by the matte cylinder.
If not in vray - what is the easiest way to create a composite of what I want.
See attached image to see the problem.
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