How can I get my grass displacement to fall off in height towards the edge of an object? I have a mix map set up for my diffuse channel which is working fine using UVW channel 1 for the grass and dirt textures and channel 2 for a hand-painted mix map around the edges.
This works fine but when I try to use the same method to get a falloff on the displacement height towards the edges the Vray Displacement modifier overrides both maps to use the same UVW map channel. Does anyone know how can I get round this?
Thanks.
This works fine but when I try to use the same method to get a falloff on the displacement height towards the edges the Vray Displacement modifier overrides both maps to use the same UVW map channel. Does anyone know how can I get round this?
Thanks.
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