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  • #16
    Originally posted by glorybound View Post
    Any clue on what is causing the issue?
    An Evil BUG! It want to kill ours pc!

    OK back to facts, fixed, I've remaded all settings so it should run fine, 500x400 I've rendered in around eeee... Hang on still rendering

    btw what is ur render station?


    I doubt if its the maps, Im running 24 gb system from which Vray got 20gb in settings. The scene during renders eat only 3 gb so its quite light.
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #17
      okay, there´ s like dadal said some other thing wrong. there´s only one bucket rendering... i don´t know why... i ll try a little more...tomorrow
      Last edited by kein_plan; 05-05-2010, 10:02 AM.

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      • #18
        Ok got it, 30 min 500x400... very long. But its not the settings that are messing things up anymore. Ill look in to scene in a min once I get some tea

        Ill send to your email the Preset file (RPS) Load it under F10 settings at the bottom. Btw whats ur email ?
        Attached Files
        CGI - Freelancer - Available for work

        www.dariuszmakowski.com - come and look

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        • #19
          Not really sure if it will help, but if you are only seeing one core rendering you may want to run the "use all cores" script in case this scene somehow get set to use only 1 (it is scene dependent).

          Run this in your maxscript listener if you think it might help:


          renderers.current.system_numThreads=0

          b
          Brett Simms

          www.heavyartillery.com
          e: brett@heavyartillery.com

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          • #20
            I create a 3dsmax - renderpreset with default V-Ray Settings and save only the "V-Ray Adv 1.50.Sp4a" Categorie. Common, Effects, Enviroment... was not necessary.
            After I load the renderpreset the scene renders "normal".

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            • #21
              Originally posted by kein_plan View Post
              okay, there´ s like dadal said some other thing wrong. there´s only one bucket rendering... i don´t know why... i ll try a little more...tomorrow
              Try Lightcache settings: "Number of passes" = 8

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              • #22
                my e-mail is bob.parker@nor-son.com - I appreciate all you guys!
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

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                • #23
                  isn't the bitmap pager's job to optimize bitmaps?
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

                  Comment


                  • #24
                    okay, its like scheinbarreal said. if you load a new renderpreset (best with default values) your scene renders with all the available cores.

                    for your settings try what you can read in the other thread of jop:

                    "
                    So, Vray is "SOOOO FASSSSSTTT" (and not too grainy btw).... if :

                    - you work with Irradiance/Ligh cache
                    - you check "store with irradiance map" for each VrayLight (finally you can increase subdiv)
                    - you use Adaptive DMC sampler (value such as 1/3, 0,005 seems great to me for quality vs time)
                    - you check "use light cache for glossy rays"
                    - you Always "Treat glossy rays as GI" in your materials (and say goodbye to these white dots)

                    Feel free to add some ones.

                    I spent long time before finding these obvious little things, just wanted to share it for those who still don't understand why
                    they read everywhere that "Vray is so fast", and keep waiting 24 hours for a 320x240 render with 0,00000000001 threshold....

                    Cheers ! "

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                    • #25
                      is there a script for this?

                      "- you Always "Treat glossy rays as GI" in your materials (and say goodbye to these white dots)"
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #26
                        This file is running much better, thanks guys. I still am finding some strange things. the point lights seem to have a mind of their own. I can turn the off, but they stay on. I can change the Kalvin or try dimming them, but nothing is effecting them at all. Am I missing something?

                        I did take the file off-line because it was downloaded 100's of times so I can imagine I'll be seeing it round the web soon
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #27
                          I know I grabbed it a couple of times in the hopes of helping out, but I got stuck with a fire drill and was unable to take a look.
                          Troy Buckley | Technical Art Director
                          Midwest Studios

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                          • #28
                            not a problem. all went well and I'll post the image Monday. I figured out my light issue as well... I had 2 light sources at each light fixture.
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090 X2
                            • ​Windows 11 Pro

                            Comment

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