This is very weird.
I have the head of a character that has FastSSS2 shader material, almost basic parameters.
There is a vraylight with the head excluded.
When I render the scene it seems to be light into the mouth of the character.
The head of the characer is a unique mesh.
I've raised the bias shadow of the light as I saw in another post, but it doesn't work.
I have the head of a character that has FastSSS2 shader material, almost basic parameters.
There is a vraylight with the head excluded.
When I render the scene it seems to be light into the mouth of the character.
The head of the characer is a unique mesh.
I've raised the bias shadow of the light as I saw in another post, but it doesn't work.
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