Trying to further my knowledge with vraydisplacement and am messing about with a brick wall. I have a BerconTileMap assigned as the displacement, and I have put a subdivide on the actual mesh itself to break it into approximatly 1500mm triangles.
When I render with these settings, I get quite a fuzzy edge to the bricks. What settings should improve this? I am messing around with edge length, but so far, nothing seems to smooth out these edges.
When I render with these settings, I get quite a fuzzy edge to the bricks. What settings should improve this? I am messing around with edge length, but so far, nothing seems to smooth out these edges.
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