I'm rendering an animation with both moving objects and a moving camera.
The camera moves throughout the whole sequence -80 frames
A kitchen drawer moves from frame 0-65
My GI setup is:
1.st pass:
primary -Irradiance map Animation (prepass) - use camera path
secondary -Light cache - single frame - use camera path
2.nd pass:
primary -Irradiance map Animation (animation)
secondary -none
Weird thing is that everything looks peachy up until frame 65 when the drawer stops moving. After that the drawer looks like it was rendered without GI.
Any hints on how to solve this "mystery"?
The camera moves throughout the whole sequence -80 frames
A kitchen drawer moves from frame 0-65
My GI setup is:
1.st pass:
primary -Irradiance map Animation (prepass) - use camera path
secondary -Light cache - single frame - use camera path
2.nd pass:
primary -Irradiance map Animation (animation)
secondary -none
Weird thing is that everything looks peachy up until frame 65 when the drawer stops moving. After that the drawer looks like it was rendered without GI.
Any hints on how to solve this "mystery"?
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