Whenever I'm creating a VRayFur object in this scene, it always gets created on the backside of the normals of the object it should be on (in this case eyebrows).
Which wouldn't be a huge problem, but I'm using the vrayfurstyler and I have to paint on the backside at this rate. Is there a workaround?
Thanks Vlado/et all
-Colin
Which wouldn't be a huge problem, but I'm using the vrayfurstyler and I have to paint on the backside at this rate. Is there a workaround?
Thanks Vlado/et all
-Colin
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