Layered Exr Inconsistency in render elements with Nuke
I've render out a layered EXR with 5 Multi matte elements, all with Objects Ids. One MME pass is reading very strange in Nuke and the RGB channels aren't reading, as they are throwing errors.
I've did get around it, by just writing out a shuffle of the problem MME. Then the channels all read fine.
But was wondering if anyone else has ever ran into this before?...I cant figure it out.
Checked materials,render settings,object properties and ID...
Cheers
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