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Layered Exr Inconsistency in render elements with Nuke

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  • Layered Exr Inconsistency in render elements with Nuke


    Layered Exr Inconsistency in render elements with Nuke

    I've render out a layered EXR with 5 Multi matte elements, all with Objects Ids. One MME pass is reading very strange in Nuke and the RGB channels aren't reading, as they are throwing errors.

    I've did get around it, by just writing out a shuffle of the problem MME. Then the channels all read fine.

    But was wondering if anyone else has ever ran into this before?...I cant figure it out.
    Checked materials,render settings,object properties and ID...

    Cheers

  • #2
    OpenEXR files have a limit of 31 characters for the name of each channel; anything greater than that will be truncated - this seems to be exactly the case in your file. Note that this is a limitation of the OpenEXR file format, not of V-Ray or Nuke.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Ahh....cheers for that Vlado,

      The reason was in front of me all this time :P ...driving me nuts

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