I am using vray mtl + displ map on objects but the point is that the same (my old) mtl works best-faster in earlier version of vray (1.5 sp5...)
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Computing displacement - average 35% CPU usage!!!!!!!!!!
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I've been playing a lot with displacement lately. Subdivide as a modifier seems to solve most of my problems. I'd imagine though for characters that wouldn't be practical, but I've been subdividing a lot in order to put my displacement settings way down and still get a great result. Saves 60% render time in most cases on testing.
It's worth a shot.
Also, using the displacement node on a material is less desirable than the VrayDisplacementMod modifier. (Maybe someone already mentioned it.)
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