FumeFX 2.0 and VRay 1.5 SP2 are rendering buckets screw ups (see attachment center and upper left corner)! Last time i saw that was with GI set to Bucket mode when multi core machines came up 
Any idea what could cause such a trouble? I rendered Fume in VRay many times before. What happens usually is that the smoke looses all shading/shadows when rendered in VRay and you have to switch the renderer and back to vray to fix it but this is new...
The light is a Spot light with VRay shadows with 8 samples, Athmospheric Shadows is checked in the Shadow Parameters. Render settings are attached. No GI. Settings are pretty much default!
Machine is dual quad xeon5500 with 24 gig ram, windows 7-64 ultimate, max2010-64 SP2.
Advice please!
Ansi

Any idea what could cause such a trouble? I rendered Fume in VRay many times before. What happens usually is that the smoke looses all shading/shadows when rendered in VRay and you have to switch the renderer and back to vray to fix it but this is new...
The light is a Spot light with VRay shadows with 8 samples, Athmospheric Shadows is checked in the Shadow Parameters. Render settings are attached. No GI. Settings are pretty much default!
Machine is dual quad xeon5500 with 24 gig ram, windows 7-64 ultimate, max2010-64 SP2.
Advice please!
Ansi
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