We often work with different x-ref scenes to be able to easily edit different elements of complex scenes.
Lately we have started using DR. The problem is that we encountered problems when rendering the x-reffed scenes with DR. The nodes were rendering blank buckets. This failure is not due to missing maps are due to the fact that the nodes cannot find the correct scene files. After debugging, it seems that the problem arises after adding x-ref scenes with vray objects in it, like vray lights, vray proxies and vray cam's.
We often set up a lighting (with vray lights) file, a file with environment and trees (vray proxies), a file with camera's (vray camera's). When i render the scene with x-ref files but without these x-reffed files with vray objects in it, it renders normal. When i ad these x-ref files the nodes render blank buckets.
Did anybody ever have this problem when rendering with DR? Is there a solution to this problem?
We are using 3ds max 2011 in combination with 1.50.sp5.
Joost
Lately we have started using DR. The problem is that we encountered problems when rendering the x-reffed scenes with DR. The nodes were rendering blank buckets. This failure is not due to missing maps are due to the fact that the nodes cannot find the correct scene files. After debugging, it seems that the problem arises after adding x-ref scenes with vray objects in it, like vray lights, vray proxies and vray cam's.
We often set up a lighting (with vray lights) file, a file with environment and trees (vray proxies), a file with camera's (vray camera's). When i render the scene with x-ref files but without these x-reffed files with vray objects in it, it renders normal. When i ad these x-ref files the nodes render blank buckets.
Did anybody ever have this problem when rendering with DR? Is there a solution to this problem?
We are using 3ds max 2011 in combination with 1.50.sp5.
Joost
Comment