I created displacement demo project to test how far can we go with displacement only.
Scene has one geosphere, vray area light and dome light. Camera is positioned very close
to spheres surface.
Displacement is view dependent - 4 pixels.
Displacement map is a mix of many procedural noise maps.
What are these artifacts that are mostly visible in closer "mountains"?
It looks that width of those stripes is 4 pixel. It's just weird that they are
visible.
-LarsSon
Scene has one geosphere, vray area light and dome light. Camera is positioned very close
to spheres surface.
Displacement is view dependent - 4 pixels.
Displacement map is a mix of many procedural noise maps.
What are these artifacts that are mostly visible in closer "mountains"?
It looks that width of those stripes is 4 pixel. It's just weird that they are
visible.
-LarsSon
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