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Displacement problem - haven't seen before

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  • Displacement problem - haven't seen before

    I created displacement demo project to test how far can we go with displacement only.
    Scene has one geosphere, vray area light and dome light. Camera is positioned very close
    to spheres surface.

    Displacement is view dependent - 4 pixels.
    Displacement map is a mix of many procedural noise maps.

    What are these artifacts that are mostly visible in closer "mountains"?
    It looks that width of those stripes is 4 pixel. It's just weird that they are
    visible.


    Click image for larger version

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    -LarsSon
    Lasse Kilpia
    VFX Artist
    Post Control Helsinki

  • #2
    could you circle the area you are talking about? Can't see anything strange here
    Kind Regards,
    Morne

    Comment


    • #3
      Is this better?


      Click image for larger version

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ID:	843334
      Lasse Kilpia
      VFX Artist
      Post Control Helsinki

      Comment


      • #4
        O yes, it looks like you scanned the image from a magazine at high dpi and it is picking up the texture of the page
        I wouldn't know how to to get rid of it, but I'd probably start with tweaking the procedurals
        Kind Regards,
        Morne

        Comment


        • #5
          how about using the filter blur in vrayDisplacement Modifier?
          doesn't that fix your issue?
          best regards
          MathTheRender

          emoticom AG
          www.emoticom.ch

          Comment


          • #6
            I think that the filter blur is for bitmaps only.

            Well, I tested it and it didn't had any effect.

            Thanks anyway!
            Lasse Kilpia
            VFX Artist
            Post Control Helsinki

            Comment


            • #7
              hmm, ok? but you get that dicplacement from a bitmap somwhere, right? as i remember my last dicplacement i made, i took the vraydispl.mod on the object and gave there the map and not in the material map section. and then the filter blur should work. otherwise i would be intrested in how you do the displacement, im sure there is a way i dont know yet
              best regards
              MathTheRender

              emoticom AG
              www.emoticom.ch

              Comment


              • #8
                Nope, I'm not using bitmaps. I'm using max procedural noise that is assigned to vray disp.modifier.
                That way I should get "infinite" details, almost.
                Lasse Kilpia
                VFX Artist
                Post Control Helsinki

                Comment


                • #9
                  ah, ok, now i see

                  but the noise in max has a blur to, and if the blur doesn't work there is an offset i would try.

                  that should help to smooth your pixel problem.

                  otherwise i run out of advicec
                  best regards
                  MathTheRender

                  emoticom AG
                  www.emoticom.ch

                  Comment


                  • #10
                    Thanks for helping! ...but nothing works.

                    I have tried everything.
                    Adding blur, having no blur at all, without shadows, rescaling the scene...

                    Could it be, that the noise map in Max is running out of color levels? But noise maps are calculated in float values, right?

                    I won't give up! I'll find the way to fix it no matter what!

                    -LarsSon
                    Lasse Kilpia
                    VFX Artist
                    Post Control Helsinki

                    Comment


                    • #11
                      This is a problem with the 3ds Max Noise texture on 64-bit systems, you will not be able to get rid of it (the reason is the smaller precision with which the 64-but version operates); it will render fine in 32-bit versions though. You can also try other noise textures (e.g. the Bercon maps).

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        Ah, okay now I understand.

                        Thank you!

                        No way of going to 32 bit version. Maybe I should try Bercon maps then.

                        -LarsSon
                        Lasse Kilpia
                        VFX Artist
                        Post Control Helsinki

                        Comment


                        • #13
                          thats good to know!

                          @LarsSonparsson: i'm sorry i coudn't be a bigger help
                          best regards
                          MathTheRender

                          emoticom AG
                          www.emoticom.ch

                          Comment


                          • #14
                            I might be having the same problem, and I am using a bitmap (no procedural maps) for the displacement. The displace map was created from high-poly models in max using a Vray Zdepth render element. I have tried playing with the filtering in the bitmap and in the Modifier, and I have also adjusted the 2Dmapping resolution/precision values and nothing helps get rid of this noise. Has anyone had any experience solving this problem?


                            Thanks,

                            Andrew

                            Comment


                            • #15
                              I got that same issue with noise map. In my case its diffuse map, with very small size. On close ups render you can see those lines... ARGH ! Never had it b4 or I was blind back then ;s
                              CGI - Freelancer - Available for work

                              www.dariuszmakowski.com - come and look

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