Hi all!
I think this may be a bug - when I prerender irradiance map for an interior fly-through using 'use camera path', and have the camera change it's FOV (from 20mm in the first frame to 15mm in the last), the entire irradiance is calculated for the first value only (20mm). And that gives me some very nasty dark/black blotches in the corners of the later frames.
Or maybe I'm doing something wrong here?
max design 2009 sp1 + 1.5 sp5 / win7 64b, using 2 render slaves.
I think this may be a bug - when I prerender irradiance map for an interior fly-through using 'use camera path', and have the camera change it's FOV (from 20mm in the first frame to 15mm in the last), the entire irradiance is calculated for the first value only (20mm). And that gives me some very nasty dark/black blotches in the corners of the later frames.
Or maybe I'm doing something wrong here?
max design 2009 sp1 + 1.5 sp5 / win7 64b, using 2 render slaves.
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