Hi all
OK so we all know you need to model glass with a thickness to at least render nice. Thin (1 poly thick) glass just doesn't work apparently. MentalRay overcame this problem by using Glass - Thin Geometry. How can I setup my VRayMtl to be same as this?
I have a situation where my objects are 1 poly thick, adding "shell modifier" doesn't work as the geometry is just too complex. How can I cheat render this asif I have a thickness?
OK so we all know you need to model glass with a thickness to at least render nice. Thin (1 poly thick) glass just doesn't work apparently. MentalRay overcame this problem by using Glass - Thin Geometry. How can I setup my VRayMtl to be same as this?
I have a situation where my objects are 1 poly thick, adding "shell modifier" doesn't work as the geometry is just too complex. How can I cheat render this asif I have a thickness?
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