I'm never sure where to post things like this. Its not a VRay problem, but a user problem. Anyway...
I'm creating a scene with a lot of trees and foliage. The trees are generated with Onyx and textured with VRay2SidedMtl. On these two trees (the multistem and the main tree), the leaves seem to be exhibiting an annoying bright edge. Any ideas what is causing this? I am using opacity maps for the leaves, and setting filtering of the alpha to None. There is a falloff, blurry reflection on the front side of the leaves.
Any ideas where the problem might be?
Here is the map I am using as the translucency
The back side material is the same as the front, but with a slightly brighter diffuse texture and no reflection.
I'm creating a scene with a lot of trees and foliage. The trees are generated with Onyx and textured with VRay2SidedMtl. On these two trees (the multistem and the main tree), the leaves seem to be exhibiting an annoying bright edge. Any ideas what is causing this? I am using opacity maps for the leaves, and setting filtering of the alpha to None. There is a falloff, blurry reflection on the front side of the leaves.
Any ideas where the problem might be?
Here is the map I am using as the translucency
The back side material is the same as the front, but with a slightly brighter diffuse texture and no reflection.
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