Can anyone help me wire the z rotation of a vraydomelight to the horizontal rotation of it's own vrayhdri map? My feeble brain can't figure out what the expression should be, I just get silly results in the horizontal rotation no matter what I do!
Thanks
EDIT: Sorry, this should probably be in the general section, I'm hoping its a me problem and not a vray problem.
Thanks
EDIT: Sorry, this should probably be in the general section, I'm hoping its a me problem and not a vray problem.
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