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Environment Fog + Distance Texture

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  • Environment Fog + Distance Texture

    Distance Texture used a EnvFog density map - Why is this happening?

    http://henrikbclausen.com

  • #2
    The distance texture color falls off to the far color both for the inside and the outside points; the "near" color and "inside" color are only for points close to the surface on the inside or on the outside.

    Do get a solid black color inside, use the minimum (through VRayCompTex) of two VRayDistanceTex textures, where the first distance texture is the one that you have, and the second one has white for the far and near colors, black for the inside color, and a very large value for the distance.

    I agree that it would be good to have an option for a solid inside color directly in the VRayDistanceTex texture though, and I have it marked as a feature request.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Yes - that would be a very useful feature.

      Thanks for the pointer to the hack.
      http://henrikbclausen.com

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