We are a new VRAY user and have a few questions about creating flicker free animations with global illumination.
Vray is awesome yet intimidating with all the available settings.
Our first project is with a camera in a vehicle traveling down the road.
We have about 200 billboard trees in the scene as well.
It will not render flicker free unless we use an irradiance map, but the map takes forever to create (we are using the "incremental add to current frame" method), and using the "along path" switch.
1. Can we render the irradiance map on a render node (or nodes)?
2. Is it better to use the "incremental add to current frame" method or "animation prepass"?
3. We are currently doing every frame, is there a better "nth" solution?
Obviously there are many more settings we can list..
Best regards,
David
Vray is awesome yet intimidating with all the available settings.
Our first project is with a camera in a vehicle traveling down the road.
We have about 200 billboard trees in the scene as well.
It will not render flicker free unless we use an irradiance map, but the map takes forever to create (we are using the "incremental add to current frame" method), and using the "along path" switch.
1. Can we render the irradiance map on a render node (or nodes)?
2. Is it better to use the "incremental add to current frame" method or "animation prepass"?
3. We are currently doing every frame, is there a better "nth" solution?
Obviously there are many more settings we can list..
Best regards,
David
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