Announcement
Collapse
No announcement yet.
Bad bevelling with vrayedgestex
Collapse
X
-
Tags: None
-
It happens with every kinf of objects. It seems to be something wrong with the normals of the bump. It only shows up when I enable reflection in the material.
Any though Vlado?
Comment
-
this method doesn't work well with curved objects, especially ones with lots of points (ie, inefficiently built fonts). It works best with smaller values also.
You'll get similar results using mental ray as well. Faking fillets is a bit tricky. Make sure all of your geometry is water tight also. Any unjoined vertecies will cause problems.
Do you get different results if you convert to poly, select all vertecies, then merge with a small tolerance? That has solved many of my problems in the past. Just an idea.
Comment
Comment