I have a black environment background, and a glass object on a vray plane. After applying an alpha mask, the reflection/refection of the glass is black even though I am using HDRI IBL.
In order to make the glass reflect/refract either white or the HDRI map which settings to do I need to change? As its glass I am not sure if its reflecting or refracting the black or both.
Do I change reflection/refraction environment override and/or refraction environment override to the HDRI map or white.
Or the exit colour in the reflection of the material as this is a default black.
In order to make the glass reflect/refract either white or the HDRI map which settings to do I need to change? As its glass I am not sure if its reflecting or refracting the black or both.
Do I change reflection/refraction environment override and/or refraction environment override to the HDRI map or white.
Or the exit colour in the reflection of the material as this is a default black.
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