Hello
From some long time I'm fighting with vray to produce high detail floor. I have job coming up where I have to produce 14k renders of a desert. The issue is that i need to create desert and mud desert. It start to looks pretty decent with poly modeling and about 20 mil poly. But I was wondering if I can push it even further with Displacement.
And here are some problems what ever I try It always looks worse than poly model. I set it to 2 pixel/1 pixel 512 subdv and smoke map and it looks BAD... Quite buggy I'll get screen shot later on.
I also will try to spawn milion of proxy stones to just build up surface(not sure if that will work too)
To cover I have around 20x20m + from low to mid height.
The issue here is pure model base, I dont really have any problems with textures because i can add them up in PS on layers. So getting the surface/shadows/light etc etc layers are top priority for me.
Has any1 got any other ideas on how to make that kind of floor?
One of deserts http://209.61.192.78/library/wrc2010...4907495000.jpg ideas look at the close part to camera at bottom
Roads of stones and rocks. The other should be wet and muddy...
Any help deeply appreciated !
From some long time I'm fighting with vray to produce high detail floor. I have job coming up where I have to produce 14k renders of a desert. The issue is that i need to create desert and mud desert. It start to looks pretty decent with poly modeling and about 20 mil poly. But I was wondering if I can push it even further with Displacement.
And here are some problems what ever I try It always looks worse than poly model. I set it to 2 pixel/1 pixel 512 subdv and smoke map and it looks BAD... Quite buggy I'll get screen shot later on.
I also will try to spawn milion of proxy stones to just build up surface(not sure if that will work too)
To cover I have around 20x20m + from low to mid height.
The issue here is pure model base, I dont really have any problems with textures because i can add them up in PS on layers. So getting the surface/shadows/light etc etc layers are top priority for me.
Has any1 got any other ideas on how to make that kind of floor?
One of deserts http://209.61.192.78/library/wrc2010...4907495000.jpg ideas look at the close part to camera at bottom
Roads of stones and rocks. The other should be wet and muddy...
Any help deeply appreciated !

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