I realise that the depth of field for vray is calculated from the center of the camera in a spherical way, but for a particular project I require the depth of field to be flat on to the camera so basically there is no falloff towards the edges. Is this possible ? I would prefer to use vray depth of field as oppose to post depth of field as the results are nicer.
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vray depth of field flat on in relation to camera position
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Originally posted by stevesideas View PostWould this change if I adjusted the FOV ? because if I look at the vray zdepth channel, the zdepth falls off towards the edges
Sounds rather complicated.....and I know nothing of maths though.
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