I have to make a representation of a series of animated dendrites. I made a grow thingy using Pflow spawning a series of spheres (see attached image). Since it's a constantly changing geometry, the only way to kind of bake the animation/mesh was through an animated v-ray proxy. The process went fine, and the proxy size was about 700 Mb for a 300 frame animation.
Everything looked fine until I instanced a few copies. It renders fine with a single proxy, and it also render fine with a bunch of instances on the last frame of the animation.
But if I try to render any frame in between, the buckets doesn't move, ad the RAM usage maxes out in a few seconds till my system comes unresponsible! The render window dialog states: "rendering image" without any loading/unloading geometry notice.
From what I understand about animated v-ray proxies, the system should pick the appropriate mesh from the proxy file of the given frame?
Everything looked fine until I instanced a few copies. It renders fine with a single proxy, and it also render fine with a bunch of instances on the last frame of the animation.
But if I try to render any frame in between, the buckets doesn't move, ad the RAM usage maxes out in a few seconds till my system comes unresponsible! The render window dialog states: "rendering image" without any loading/unloading geometry notice.
From what I understand about animated v-ray proxies, the system should pick the appropriate mesh from the proxy file of the given frame?
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