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Very large distances and splotches

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  • Very large distances and splotches

    Hey guys, just trying to sus out a GI pickle I'm having -

    I've got a very simple scene with a corridor that spans 3km(yes 3 kilometres), and none of the unbiased GI solutions are rendering it without splotches.

    Currently using Brute force for Primary - I have tried LC and IR for secondary and haven't had any luck removing splotches. Using brute force for secondary works without splotches but obviously results in a ridiculous render time. Might have to spend a day working with QMC/DMC settings to get it right.

    All surfaces are solid (about a metre in thickness) and are all intersecting. There is one giant vray light spanning from the start to end of room - using 10 smaller lights doesn't change the splotch issue either.

    Cheers, grey render attached - splotches are towards the end of the corridor.
    Greg.

    Click image for larger version

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  • #2
    If you use LC you've tried both screen and world?

    to add:
    Is your object subdivided properly?
    If it is one object you could try cutting it in pieces.
    Last edited by Roest; 12-05-2011, 12:58 AM.
    http://3dstudioprins.nl/

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    • #3
      Roest, yes I've tried both, world settings result in alot of smaller splotches, even with lots of filtering on. Though I'm not an expert on LC filtering so I might be missing something.

      Yes it's more than adequately subdivided, but no I haven't tried cutting into smaller pieces - good idea cheers .

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      • #4
        is it a still, an anim?
        have you tried calculating irradiance and lightcache at various intervals along the corridore and adding them together?

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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        • #5
          Da_Elf, I think you've just solved the problem (theoretically). Haven't got time to test it out but I think your logic is spot on. Let's hope v-ray thinks so too . Cheers guys

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