Hey guys, just trying to sus out a GI pickle I'm having -
I've got a very simple scene with a corridor that spans 3km(yes 3 kilometres), and none of the unbiased GI solutions are rendering it without splotches.
Currently using Brute force for Primary - I have tried LC and IR for secondary and haven't had any luck removing splotches. Using brute force for secondary works without splotches but obviously results in a ridiculous render time. Might have to spend a day working with QMC/DMC settings to get it right.
All surfaces are solid (about a metre in thickness) and are all intersecting. There is one giant vray light spanning from the start to end of room - using 10 smaller lights doesn't change the splotch issue either.
Cheers, grey render attached - splotches are towards the end of the corridor.
Greg.
I've got a very simple scene with a corridor that spans 3km(yes 3 kilometres), and none of the unbiased GI solutions are rendering it without splotches.
Currently using Brute force for Primary - I have tried LC and IR for secondary and haven't had any luck removing splotches. Using brute force for secondary works without splotches but obviously results in a ridiculous render time. Might have to spend a day working with QMC/DMC settings to get it right.
All surfaces are solid (about a metre in thickness) and are all intersecting. There is one giant vray light spanning from the start to end of room - using 10 smaller lights doesn't change the splotch issue either.
Cheers, grey render attached - splotches are towards the end of the corridor.
Greg.
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