Hi Vlado, please try to do plane, then 2 spheres which are interpenetrating each others. Then attach 2 spheres to by one poly object. Move it in the midle of plane to be half way inside spheres. Put material with distance texture in diffuse on plane and set distance to 0, far color to white, near and inside to black, check inside solid and choose spheres object to drive distance texture. The result is not black outline of spheres filled with black colour, but black outline of spheres filled with booleaned white color inside.
If you can fix it it will helps me a lot
Thaks Vlado.
If you can fix it it will helps me a lot
Thaks Vlado.
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